We’ve spent the fall secretly collecting 3D image based data of rock walls all around eastern Sweden aiming to achieve as detailed and realistic stone formations as possible. The content has been delivered to EPIC in North Carolina where a large arena have been created for the new game Paragon that will be released early 2016:
This clip provides a peek at the raw data files delivered in gigapixel resolution:
Utilizing photo based capturing techniques to populate game engines is getting more and more common in the gaming community. We are ready to deliver more complex structures like buildings and infrastructure for game engines and are in the process of adopting the content for their 3D models to fit into the gaming platforms of today.
After almost three years at one of the best performing incubators in Sweden – www.lead.se we got kicked out by the traditional golden boot! Now in the club of other great tech startups that made it – e.g. Narrative, SenionLab, Donya Labs and Intuitive Aerial
Our work is about capturing reality, like it is, no more, no less. Our goal is to get our 3D models of buildings so realistic you couldn’t tell them from reality when looking at them through a VR device. We think realistic 3D models are an excellent tool to visualize how changes in the physical environment, like a new building in a city block, will look like. To be able to spin it around in 3D and look from all angles, even less flattering ones, is a good thing.
On the other end there are dreamlike visualizations where the sun comes from angles it will never shine, kids and dogs playing in the foreground and backlit silhouettes on balconies. These kinds of visualizations are great for selling a vision, a dream, a story about the future. But from the stakeholders point of view, the politicians, the city planners and the next door neighbors those kinds of visualizations can be deceiving.
Here’s a part of a city block where one of the buildings are going to be replaced with a bigger, modern taller one. Switch between the old building and the new one in the upper left corner and have a look around for yourself!
After three days of Expo in Vegas we moved on to San Francisco to meet with some great people in AR/VR, gaming, user friendly drone data management and also got a sneak peak at the de Young museums new app that really take advantage of 3D and indoor navigation in a beautiful way!
You might think getting a laptop for traveling would be a good idea, but we like to travel with Maggie – the computer 🙂
Last week we spent three days exhibiting at the UAV Expo in Las Vegas. It was great to take part of the up and coming drone business in the US. In Sweden we’ve been able to fly for years, even in urban areas and there seem to be great opportunities in the States as well now, as pilots can get their certifications and fly commercially.
The use of drones for agriculture, stock piles and landscape is up and running and we hope we raised some interest in the use for architecture, real estate and city planning purposes as well.
Our Oculus demo, where you could move around a building in a city square and look around the surroundings, was popular among the visitors.
Favourite Drone? Must be Gimball from Flyability, collision friendly!!
As a part of a project with the real estate concern Akelius we created a beautiful interactive 3D model of the landmark Kronprinsen in Malmö, Sweden.
In addition to the model we applied some image processing magic to count the tile distribution over the full facade. This will be used by Akelius to be able to restore or replace some of the worn tiles with the correct colors.