Cooking on the Spotscale cloud right now is a large 3D model of central Norrköping, our neighboring town. With 150 000 images processed we’ll get an extremely detailed model that can be viewed from alla angles, from street to rooftops. An 285 000 m2 urban scene that can be experiences in VR, on surface table or in a computer game. Walk on the streets or fly through.
The model will be available for companies within the Visual Sweden project for various simulations and visualizations.
We’ve spent the fall secretly collecting 3D image based data of rock walls all around eastern Sweden aiming to achieve as detailed and realistic stone formations as possible. The content has been delivered to EPIC in North Carolina where a large arena have been created for the new game Paragon that will be released early 2016:
This clip provides a peek at the raw data files delivered in gigapixel resolution:
Utilizing photo based capturing techniques to populate game engines is getting more and more common in the gaming community. We are ready to deliver more complex structures like buildings and infrastructure for game engines and are in the process of adopting the content for their 3D models to fit into the gaming platforms of today.